| main-menu | | THE HISTORY | | the members | | the features | | limitations | | the competitions | | the projects | | specials |


The History Of LinA updated 25. Feb 1997

On this page, you will find answers about the LinA project. The past, present and future of LinA are described in the following article. If you want to be a part of LinA or want more information, please contact Greg Reitter, our coordinator.

 


The Past updated 15. Feb 1997

LinA stands for LinA is not Apple. This means first, that it´s a non-commerical organization which has nothing to do with Apple, Claris or any other company (although nearly every member of LinA works for a company). LinA first was mentioned in a mail from Greg Reitter in the AMKDEV mail list, the Apple Media Tool Developers' mail list. Right after that, Gèrard Sebbah released the code for 22 new transition effects for the Media Tool as freeware on Mark Fleming´s FTP-server and Frank Budszuhn created the corresponding engine for the Media Tool community.

This was an example of a product which was created by different people in different countries around the world connected by the Internet. And also by the desire to make good things happen and then to make them freely available to all people.

 


The Present updated 15. Feb 1997

Right now LinA is a growing group of people who are mostly programmers, but designers and producers of interactive titles are welcome in this community. Those people can help by debugging and giving ideas for great new features and solutions for interactive products (first-of-all the Media Tool).

At this time, LinA´s members are working on an LinA Engine for the Media Tool. At this time, they are looking for some new members who can help in debugging or giving some of their code to the LE.

 


TheFuture updated 25. Feb 1997

We know that giving some code to the LinA Engine and making it available to others for free isn´t the usual way of business, mostly because you have spent a lot of money and time in the code's development. But on the other hand, this way nothing has to be done twice. With LinA, you will be able to produce projects with the LinA Engine which will have features you have neither the time nor the money to develop. In the end, this will bring the Media Tool (which is truly a great authoring program) to a more competitve position in this market.

All features will be offered for implementation in the next release of the Media Tool.

By the way, this could be the beginning of a good corporate partnership between the Media Tool development team and LinA. In this case, LinA is developing and debugging new features while the development team is extending the functionality and performance of the Media Tool.

to the top

 


| main-menu | | THE HISTORY | | the members | | the features | | limitations | | the competitions | | the projects | | specials |